This is my completed school dragon project. It was modeled in ZBrush, retopologized by hand and UV’d in Maya, textured in Substance Painter, and everything was rendered in Blender. The lava I made from scratch inside of Blender, the mountains and terrain are Megascan assets, the knight is a free model (credited below).
This was my first time utilizing the UDIM workflow. Overall there are four texture sets on one material, all 4K each.
Megascans: Sandstone Terrain
Knight: https://sketchfab.com/3d-models/dark-knight-e2208bdc46304f6faa18728778986f35