Dragon’s Domain

This is my completed school dragon project. It was modeled in ZBrush, retopologized by hand and UV’d in Maya, textured in Substance Painter, and everything was rendered in Blender. The lava I made from scratch inside of Blender, the mountains and terrain are Megascan assets, the knight is a free model (credited below). 
This was my first time utilizing the UDIM workflow. Overall there are four texture sets on one material, all 4K each. 

Megascans: Sandstone Terrain 

Knight: https://sketchfab.com/3d-models/dark-knight-e2208bdc46304f6faa18728778986f35

Beauty shot 1.

Beauty shot 1.

Beauty shot 2.

Beauty shot 2.

Dragon render 1.

Dragon render 1.

Dragon render 2.

Dragon render 2.

Wirefame 1, 21K tris.

Wirefame 1, 21K tris.

Wireframe 2.

Wireframe 2.

UDIM display.

UDIM display.

Additional assets.

Additional assets.